Stats
Last updated
Last updated
Written by Mumei #4529 from ROO Discord Tavern
The base stats of ATK for each class are shown in the table below. Basically, damage is more important than anything else at the early game, so you should give priority to the following.
OTHER INFO
More Info - gives detailed info about your character.
Auto Assign - Automatically allocate the stats points to the corresponding stats based on your selected build.
Preset - This is where you can select a set status. Additional presets will be available at a later stage of the game.
Stat Reset - lets you reset the current stat and re-allocate the points.
Accessing the More Info tab gives you the detailed information window of your character.
When you first create your character, you will have 3 free resets. After that, you can reset your stats with the cost of a Reincarnation Gem.
Str
[Melee Physical Based Classes] ・Swordsman ・Thief ・Merchant
Dex
[Physical Based Class] Archer
Int
[Magic Based Class] ・Magician ・Acolyte
STR
For each STR +1, Melee ATK +1 Ranged ATK +0.2 Melee Weapon ATK +0.5% Range Weapon ATK +0.5%
AGI
For each AGI +1, Flee +1 Physical defense 0.2 point Attack speed increase for every
VIT
For each VIT, MaxHP +1% Physical defense +0.5 points Magic defense +0.2 points HP recovery effect +0.2 points
INT
For each INT +1, MATK +1.5 Max SP by 1% Magic DEF +1 SP recovery increase by a small amount Skill casting time reduction by a small amount
DEX
For each DEX +1, Range physical ATK +1 Melee ATK 0.2 MDEF +0.2 Range weapon ATK +0.5% magic damage reduction by 0.2 points Hit +1 ASPD increases by a small amount Skill casting time reduction
LUK
For each LUK, CRIT +0.3 Critical defense +0.2 Physical attack +0.2 Magical attack +0.3
HP
1% increase for every VIT
SP
1% increase for every INT
ATK
STR by 1 DEX by 0.2 LUK by 0.2
MATK
STR by 0.2 DEX by 1 LUK by 0.2
MDEF
VIT by 0.5 AGI by 0.2
Refine ATK
INT by 1.5 LUK by 0.3 DEX by 0.2
Refine MATK
INT by 1 VIT by 0.2 DEX by 0.2
Refine DEF
Small increase from DEX Small increase from AGI
Refine MDEF
Small increase from DEX Small increase from AGI
HP Recovery
Small increase from DEX Small increase from AGI
SP Recovery
Small increase from DEX Small increase from AGI
HIT
Accuracy +1 for every DEX
FLEE
Evasion +1 for every AGI
ASPD
Small increase from DEX Small increase from AGI
Cast Time
Small increase from DEX Small increase from INT