GVG War of Emperium #2

Written by PlayPost Team from ROO Discord Tavern.

War of Emperium

also known as Guild War, is a significant feature in the game and is present in all versions of Ragnarok. In Ragnarok Origin, this content is included with some variations from the original version. It is a mode in which players compete to conquer guild castles. The guild that emerges victorious and holds a castle will receive a range of benefits and advantages.

Benefits of guilds that can conquer castles:

Guild Dungeon:

There will be monsters that continuously change. Guild members can enter the dungeon to hunt monsters. There will be bosses and mini-bosses, and players will receive rewards in the form of accumulated items that can be exchanged for various items. These items can range from general items to fashion items.

Daily rewards:

In addition to that, you can also receive the City Lord reward once a day, which can be obtained when your guild owns a castle

Time of War of Emperium

Every Sunday since 21:20 to 22:30 (GMT+7)

How to Play:

During the event period, you and your guildmates will need to select a castle to raid and conquer. The castles are spread out on different maps in the game. Guild members in leadership positions can appoint a Commander.

During the War of Emperium, players are divided into attacking and defending teams. The objective of the attacking team is to assault and destroy the Emperium or Guild Stone within a designated time frame. Once the Emperium or Guild Stone is broken, the attacking team becomes the temporary owner and must defend it for 20 minutes. If they can successfully defend it within the time limit or before time runs out, they will gain control of the guild castle for that round. However, if another guild attacks and breaks the guild stone, the timer will reset, and a new round of battle begins.

During the defense phase of the War of Emperium, players have the ability to warp to different points on the map and utilize various equipment, including Guardians. Guardians are powerful entities that can be mounted and possess high stats. They are categorized into defense, support, and attack types, providing different advantages in battle. Additionally, players can employ cannons to launch attacks against enemies attempting to invade their guild castle. These cannons serve as a valuable defensive tool.

There are also special items that can be used in combat. These items are similar to those in the Guild Expedition mode, where using them provides buffs for the entire guild.

Differences between each castles:

  • Map inside the Monster(Castle)

  • Monsters that can be hunted in Dungeon Guild

About the alliance system: 1. Each guild in the alliance system can have alliances with up to 3 other guilds, as long as they do not own a castle. 2. Members of allied guilds cannot attack each other and cannot deal damage to allied guild's castle during war. 3. Alliances can be formed on a daily basis and cannot be formed with other guilds during the war period. 4. A maximum of 200 players can participate in one castle as part of an alliance (3 guilds). 5. If a guild in the alliance system successfully captures a castle, other guilds in the alliance will have the privilege to use the castle's rooms for one week.

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